[OpenRelief Outreach] [wargaming] Strategy Simulation - first variant (was: Re: Out line of Game)
kevjw79 at gmail.com
Wed Mar 28 19:04:21 BST 2012
Don't for get to Spell check it with a Flame thrower, I'm just awful at
spelling and puncuation
On Wed, Mar 28, 2012 at 8:59 AM, Shane Coughlan <shane at openrelief.org>wrote:
> Hi Kev
> Thanks for the initial simulation. This is a good step forward! I'm
> looking forward to trying it with you in a few days in Ireland.
> I understand that:
> - We need to cover the entire disaster to give context for deploying
> - There will be an additional guidebook to provide more detailed
> information about a disaster and its impact
> - Once we profile the OpenRelief tools for you, you can make a tactics
> guide that specifically explains their utility in deployment for the
> I've reformatted the document (attached in ODT, DOC and PDF). Let's work
> from here.
> PS: You have two pictures of Dublin included. Can you provide the citation
> of where they are from so that the document is properly attributed?
> On Mar 28, 2012, at 4:17 AM, Kevin Walsh wrote:
> > ---------- Forwarded message ----------
> > From: Shane Coughlan <shane at openrelief.org>
> > Date: Tue, Mar 27, 2012 at 12:36 PM
> > Subject: Re: Out line of Game
> > To: Kevin Walsh <kevjw79 at gmail.com>
> > Great points. Can you forward to the outreach at openrelief.org list so
> that everyone can review and comment?
> > Let's run through the game when I get there in April.
> > Shane
> > On Mar 27, 2012, at 8:33 PM, Kevin Walsh wrote:
> > > I've attaced an outline of how I see a Stratagy Game for Disaster
> Simulation would run.
> > >
> > > with out a fact sheet on the devices you are making and thinking of
> making I can't do much detail, but I'm currently researching on the Effects
> of disasters to provide a guidebook to give ditails that would make the
> game accurate, however you should be able to use what I've given you so far
> to play test the concept with just pen and paper, so long as the Enviroment
> Player has a fair Idea of what would happen, and understands that this is
> not a competitive game but a simulation so thier role is more of an
> Arbitrator than a player.
> > >
> > > With regards to the seperation of the Open Relief Devics and just
> making a game about their use in abstract from the overal relief effort,
> thats Tactics, and also misses the point. You cant just say this product
> gives you this much information, you need to show that the infomation
> gained from the product is usful in the bigger picture. if I leave out the
> rest of the effort then there is no game just an acount. I will look into
> providing Tactics guides for the use and deployment of the devices once I
> have details on how they funtion, but to make them atractive to Relief
> orginasations we have to alow them to try them alongside their existing
> assits as what your producing are force multipliers, not forces in
> > >
> > > I'm citing the Wargaming for Leaders book here, as they had a simular
> problem dsigning a game to showcase the new C2 and C3 (comand controle and
> Computer) syestems for the airforce. the systems don't rack up kills on
> thier own, but do alow other systems to get more effective there by
> improving the score of an airforce that utilised them as part of its
> structure, but if the game just focused on the C2 or C3 systems then it
> wouldn't register any success.
> > >
> > > Like wise your Modules and UAV don't save lives, but they do alow
> others to know more about where lifesaving is nessassary and alow them to
> make better choices about how to try to save those lives. If you take the
> Modules on there own all you have is I get x amount of Data. If you modle
> the rest of the relief effort using the modules you get we were able to
> save X amount of lives because we knew Y witch is a much more rewarding
> achievment I think.
> > > <Staratagy Game.odt>
> > <Staratagy Game.odt>_______________________________________________
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> > Outreach at openrelief.org
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