[OpenRelief Outreach] [wargaming] Strategy Simulation - first variant (was: Re: Out line of Game)

Shane Coughlan shane at openrelief.org
Wed Mar 28 08:59:40 BST 2012


Hi Kev

Thanks for the initial simulation. This is a good step forward! I'm looking forward to trying it with you in a few days in Ireland.

I understand that:
 - We need to cover the entire disaster to give context for deploying OpenRelief
 - There will be an additional guidebook to provide more detailed information about a disaster and its impact
 - Once we profile the OpenRelief tools for you, you can make a tactics guide that specifically explains their utility in deployment for the simulation

I've reformatted the document (attached in ODT, DOC and PDF). Let's work from here.

Regards

Shane

PS: You have two pictures of Dublin included. Can you provide the citation of where they are from so that the document is properly attributed?
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On Mar 28, 2012, at 4:17 AM, Kevin Walsh wrote:
> ---------- Forwarded message ----------
> From: Shane Coughlan <shane at openrelief.org>
> Date: Tue, Mar 27, 2012 at 12:36 PM
> Subject: Re: Out line of Game
> To: Kevin Walsh <kevjw79 at gmail.com>
> 
> 
> Great points. Can you forward to the outreach at openrelief.org list so that everyone can review and comment?
> 
> Let's run through the game when I get there in April.
> 
> Shane
> 
> On Mar 27, 2012, at 8:33 PM, Kevin Walsh wrote:
> 
> > I've attaced an outline of how I see a Stratagy Game for Disaster Simulation would run.
> >
> > with out a fact sheet on the devices you are making and thinking of making I can't do much detail, but I'm currently researching on the Effects of disasters to provide a guidebook to give ditails that would make the game accurate, however you should be able to use what I've given you so far to play test the concept with just pen and paper, so long as the Enviroment Player has a fair Idea of what would happen, and understands that this is not a competitive game but a simulation so thier role is more of an Arbitrator than a player.
> >
> > With regards to the seperation of the Open Relief Devics and just making a game about their use in abstract from the overal relief effort, thats Tactics, and also misses the point. You cant just say this product gives you this much information, you need to show that the infomation gained from the product is usful in the bigger picture. if I leave out the rest of the effort then there is no game just an acount. I will look into providing Tactics guides for the use and deployment of the devices once I have details on how they funtion, but to make them atractive to Relief orginasations we have to alow them to try them alongside their existing assits as what your producing are force multipliers, not forces in themselves.
> >
> > I'm citing the Wargaming for Leaders book here, as they had a simular problem dsigning a game to showcase the new C2 and C3 (comand controle and Computer) syestems for the airforce. the systems don't rack up kills on thier own, but do alow other systems to get more effective there by improving the score of an airforce that utilised them as part of its structure, but if the game just focused on the C2 or C3 systems then it wouldn't register any success.
> >
> > Like wise your Modules and UAV don't save lives, but they do alow others to know more about where lifesaving is nessassary and alow them to make better choices about how to try to save those lives. If you take the Modules on there own all you have is I get x amount of Data. If you modle the rest of the relief effort using the modules you get we were able to save X amount of lives because we knew Y witch is a much more rewarding achievment I think.
> > <Staratagy Game.odt>
> 
> 
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