[OpenRelief Outreach] Fwd: Out line of Game
Kevin Walsh
kevjw79 at gmail.com
Tue Mar 27 20:17:25 BST 2012
---------- Forwarded message ----------
From: Shane Coughlan <shane at openrelief.org>
Date: Tue, Mar 27, 2012 at 12:36 PM
Subject: Re: Out line of Game
To: Kevin Walsh <kevjw79 at gmail.com>
Great points. Can you forward to the outreach at openrelief.org list so that
everyone can review and comment?
Let's run through the game when I get there in April.
Shane
On Mar 27, 2012, at 8:33 PM, Kevin Walsh wrote:
> I've attaced an outline of how I see a Stratagy Game for Disaster
Simulation would run.
>
> with out a fact sheet on the devices you are making and thinking of
making I can't do much detail, but I'm currently researching on the Effects
of disasters to provide a guidebook to give ditails that would make the
game accurate, however you should be able to use what I've given you so far
to play test the concept with just pen and paper, so long as the Enviroment
Player has a fair Idea of what would happen, and understands that this is
not a competitive game but a simulation so thier role is more of an
Arbitrator than a player.
>
> With regards to the seperation of the Open Relief Devics and just making
a game about their use in abstract from the overal relief effort, thats
Tactics, and also misses the point. You cant just say this product gives
you this much information, you need to show that the infomation gained from
the product is usful in the bigger picture. if I leave out the rest of the
effort then there is no game just an acount. I will look into providing
Tactics guides for the use and deployment of the devices once I have
details on how they funtion, but to make them atractive to Relief
orginasations we have to alow them to try them alongside their existing
assits as what your producing are force multipliers, not forces in
themselves.
>
> I'm citing the Wargaming for Leaders book here, as they had a simular
problem dsigning a game to showcase the new C2 and C3 (comand controle and
Computer) syestems for the airforce. the systems don't rack up kills on
thier own, but do alow other systems to get more effective there by
improving the score of an airforce that utilised them as part of its
structure, but if the game just focused on the C2 or C3 systems then it
wouldn't register any success.
>
> Like wise your Modules and UAV don't save lives, but they do alow others
to know more about where lifesaving is nessassary and alow them to make
better choices about how to try to save those lives. If you take the
Modules on there own all you have is I get x amount of Data. If you modle
the rest of the relief effort using the modules you get we were able to
save X amount of lives because we knew Y witch is a much more rewarding
achievment I think.
> <Staratagy Game.odt>
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